I mean if I have two objects having its depth info in 32 bit exr. To put one against another and then get a mask for its color blending that would render where pixels of top layer higher ( brighter in its depth info) than corresponding bottom one.
Something that would recreate Zbrush 2,5 D layers, Blender Z combine node or Fusuion merge node depth option for depth blending . Is there a trick to rightfully do so in Photoshop? Maybe a kind of blending modes combination ?
Preferably I would like to get an anti-aliased mask as Blender does so and not aliased Fusion's one.